Saturday, December 12, 2015

Friday, October 17, 2014

1. Arduino
1. Arduino Uno R3 Dan Joystick Playststion 2 Wireless

Arduino Uno R3 Dan Joystick Playstation 2 Wireless Menyalakan Led Dengan Analog

Arduino Uno R3

Joystick Playstation 2 Wireless
ada 9 pin di dalam konektor PS2 Controller, yaitu:

    1.Pin Data
    2.Pin Command
    3.Pin Vibration Motor Power
    4.Pin Ground
    5.Pin Power 3.3V
    6.Pin Attention
    7.Pin Clock
    8.Pin Unknown
    9.Pin Acknowledge

Tetapi dari 9 pin tersebut, kita hanya akan memakai 6 buah saja, yaitu Pin 1, 2, 4, 5, 6 dan 7. Sesuai dengan library yang sudah dibuat oleh Bill Porter, koneksi pin-pin tersebut dengan board Arduino  (dapat dilihat pada kode program, pada baris ke 17) adalah sebagai berikut:

    Pin 1 (Data) –> Pin Digital 12 Arduino
    Pin 2 (Command) –> Pin Digital 11 Arduino
    Pin 4 (Ground) –> Pin Ground Arduino
    Pin 5 (Power 3.3V) –> Pin 3.3V Arduino
    Pin 6 (Attention) –> Pin Digital 10 Arduino
    Pin 7 (Clock) –> Pin Digital 13 Arduino

Posisi Wire
Recever to Arduino Uno R3





 Ini Code nya Copas Aje...

#include <PS2X_lib.h>
#include <Servo.h>

PS2X ps2x;

int error = 0;
byte type = 0;
byte vibrate = 0;

Servo myservo;
int pos = 90;
int led1=9;
int le1=0;
int led2=8;
int le2=0;
int led3=7;
int le3=0;
int led4=6;
int le4=0;
int led5=5;
int le5=0;
int led6=4;
int le6=0;
int led7=3;
int le7=0;
int led8=2;
int le8=0;

void setup(){
 Serial.begin(57600);
 pinMode(led1,OUTPUT);
 pinMode(led2,OUTPUT);
 pinMode(led3,OUTPUT);
 pinMode(led4,OUTPUT);
 pinMode(led5,OUTPUT);
 pinMode(led6,OUTPUT);
 pinMode(led7,OUTPUT);
 pinMode(led8,OUTPUT);
 
 error = ps2x.config_gamepad(13,11,10,12, true, true);   //setup pins and settings:  GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

 if(error == 0){
   Serial.println("Found Controller, configured successful");
   Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
  Serial.println("holding L1 or R1 will print out the analog stick values.");
  Serial.println("Go to www.billporter.info for updates and to report bugs.");
 }
  else if(error == 1)
   Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
  
  else if(error == 2)
   Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
  
  else if(error == 3)
   Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
  
   //Serial.print(ps2x.Analog(1), HEX);
   type = ps2x.readType();
     switch(type) {
       case 0:
        Serial.println("Unknown Controller type");
       break;
       case 1:
        Serial.println("DualShock Controller Found");
       break;
       case 2:
         Serial.println("GuitarHero Controller Found");
       break;
     }   
  myservo.attach(9);
  myservo.write(pos); 
}
void loop(){
   /* You must Read Gamepad to get new values
   Read GamePad and set vibration values
   ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
   if you don't enable the rumble, use ps2x.read_gamepad(); with no values
   you should call this at least once a second
   */
 if(error == 1) //skip loop if no controller found
  return;
 
 if(type == 2){ //Guitar Hero Controller
  
   ps2x.read_gamepad();          //read controller
  
   if(ps2x.ButtonPressed(GREEN_FRET))
     Serial.println("Green Fret Pressed");
   if(ps2x.ButtonPressed(RED_FRET))
     Serial.println("Red Fret Pressed");
   if(ps2x.ButtonPressed(YELLOW_FRET))
     Serial.println("Yellow Fret Pressed");
   if(ps2x.ButtonPressed(BLUE_FRET))
     Serial.println("Blue Fret Pressed");
   if(ps2x.ButtonPressed(ORANGE_FRET))
     Serial.println("Orange Fret Pressed");
    
    if(ps2x.ButtonPressed(STAR_POWER))
     Serial.println("Star Power Command");
   
    if(ps2x.Button(UP_STRUM))          //will be TRUE as long as button is pressed
     Serial.println("Up Strum");
    if(ps2x.Button(DOWN_STRUM))
     Serial.println("DOWN Strum");
 
    if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
         Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
         Serial.println("Select is being held");

    if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
    {
        Serial.print("Wammy Bar Position:");
        Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
    }
 }

 else { //DualShock Controller
 
    ps2x.read_gamepad(false, vibrate);          //read controller and set large motor to spin at 'vibrate' speed
   
    if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
         {Serial.println("Start is being held");
         le5=1;}
    if(ps2x.Button(PSB_SELECT))
         {Serial.println("Select is being held");
         le6=1;}
            
     if(ps2x.Button(PSB_PAD_UP)) {         //will be TRUE as long as button is pressed
       Serial.print("Up held this hard: ");
       Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);   
      }
      if(ps2x.Button(PSB_PAD_RIGHT)){
       Serial.print("Right held this hard: ");
        Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);  
      }
      if(ps2x.Button(PSB_PAD_LEFT)){
       Serial.print("LEFT held this hard: ");
        Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC); 
      }
      if(ps2x.Button(PSB_PAD_DOWN)){
       Serial.print("DOWN held this hard: ");
     Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
      }  
      vibrate = ps2x.Analog(PSAB_BLUE);        //this will set the large motor vibrate speed based on
                                              //how hard you press the blue (X) button   
   
    if (ps2x.NewButtonState())               //will be TRUE if any button changes state (on to off, or off to on)
    {       
        if(ps2x.Button(PSB_L3))
         Serial.println("L3 pressed");
        if(ps2x.Button(PSB_R3))
         Serial.println("R3 pressed");
        if(ps2x.Button(PSB_L2))
         {Serial.println("L2 pressed");
         le7=1;}
        if(ps2x.Button(PSB_R2))
         {Serial.println("R2 pressed");
         le8=1;}    
    }  
     if(ps2x.Button(PSB_GREEN))
        { Serial.println("Triangle pressed");
           le1=1;}   
   
    if(ps2x.Button(PSB_RED))             //will be TRUE if button was JUST pressed
        { Serial.println("Circle just pressed");
           le2=1;}
        
    if(ps2x.Button(PSB_PINK))             //will be TRUE if button was JUST released
        { Serial.println("Square just released");
           le3=1;}    
   
    if(ps2x.Button(PSB_BLUE))            //will be TRUE if button was JUST pressed OR released
        { Serial.println("X just changed");
           le4=1;}
       
    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
    {
        Serial.print("Stick Values:");
        Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX 
        Serial.print(",");
        Serial.print(ps2x.Analog(PSS_LX), DEC);
        Serial.print(",");
        Serial.print(ps2x.Analog(PSS_RY), DEC);
        Serial.print(",");
        Serial.println(ps2x.Analog(PSS_RX), DEC);
    }
    if(le1==1){
      digitalWrite(led1,HIGH);
      le1=0;
    }
    else{
      digitalWrite(led1,LOW);
    }
    if(le2==1){
      digitalWrite(led2,HIGH);
      le2=0;
    }
    else{
      digitalWrite(led2,LOW);
    }
    if(le3==1){
      digitalWrite(led3,HIGH);
      le3=0;
    }
    else{
      digitalWrite(led3,LOW);
    }
     if(le4==1){
      digitalWrite(led4,HIGH);
      le4=0;
    }
    else{
      digitalWrite(led4,LOW);
    }
    if(le5==1){
      digitalWrite(led5,HIGH);
      le5=0;
    }
    else{
      digitalWrite(led5,LOW);
    }
    if(le6==1){
      digitalWrite(led6,HIGH);
      le6=0;
    }
    else{
      digitalWrite(led6,LOW);
    }
    if(le7==1){
      digitalWrite(led7,HIGH);
      le7=0;
    }
    else{
      digitalWrite(led7,LOW);
    }
     if(le8==1){
      digitalWrite(led8,HIGH);
      le8=0;
    }
    else{
      digitalWrite(led8,LOW);
    }
  if(ps2x.Analog(PSS_RX) != 128) //if right analog stick is moved on X axis right-left

    {
      Serial.println("Right Stick Moves!");
      if(ps2x.Analog(PSS_RX) > 128)
      {
        myservo.write( map(ps2x.Analog(PSS_RX), 129,255,91,180));
        delay(15);
      }
      if(ps2x.Analog(PSS_RX) < 128)
      {
        myservo.write( map(ps2x.Analog(PSS_RX), 0,127,0,89));
        delay(15);
      }
    }
    if(ps2x.Analog(PSS_RX) == 128) //if right analog stick is center
    {
        Serial.println("Servo Centered!");
        myservo.write(90);
        delay(15);
    } 
 }
 delay(50);    
}


Sumber dari Famosa Studio
- See more at: http://www.seoterpadu.com/2013/07/cara-membuat-kotak-komentar-keren-di_8.html#sthash.TOtn0q8R.dpuf